Following a vision of global harmony courtesy of Pokémon Go, there's no question that the monster collecting series is about as ubiquitous gaming titles in existence. Pikachu is just as identifiable as Disney's mascot, if not more so. The persistent pandemonium surrounding card prices ensures almost daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games achieve popularity annually.
Yet despite that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were overshadowed by the excitement of the core series. These are Pokémon games released on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Cozy Forerunner
Too many Pokémon games emphasize the battling element of the series, and far too few of them focus on the ordinary aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in recent entries—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With numerous mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu